Gamification Activation in Government and Public Sectors

Investigated the positive effects of gamification based on success case analysis. Defined concepts, categorization, and evaluations of gamification for the Korean government and public institutions. Proposed directions for future development.

  • Researchers: Eui Jun Jeong, Hye Rim Lee, Dae Young Lee
  • Funder: Korea Creative Content Agency (KOCCA) grant funded by the Ministry of Culture, Sports and Tourism